1/7/2023 0 Comments Nwod vampire combat sheet![]() One success is sufficient for basic tasks, while more successes may be required for difficult tasks or tasks performed in trying conditions in the Revised Storyteller System, the difficulty of an action instead refers to the number of successes required to carry out that action. The more successes, the more favourable the result. Any dice that come up as this number or higher are counted as successes in some versions, each die showing a result of 1 actually subtracts a success. This number is usually 7, although some World of Darkness games instead use a baseline difficulty of 6. Each action has a number that each die must meet this number is either called a difficulty (in the World of Darkness games and Street Fighter) or a target number (in the Revised Storyteller System). The key traits of characters in the Storyteller System are the nine cardinal Attributes, a larger number of more detailed Abilities (which are usually divided up into three categories), and further Advantages like Health Levels, a Willpower score, Backgrounds and optional Merits and Flaws.Īctions are resolved in the Storyteller System by rolling a pool of ten-sided dice, with the number of dice determined by one or more of a character's traits. The core task resolution system in the Storyteller System is a dice pool system, which uses only ten-sided dice ( d10s) to resolve conflicts. The "New" World of Darkness (now known as the Chronicles of Darkness) later introduced its own variation on the system: the Storytelling System. A modified version of this system, the Revised Storyteller System, was introduced for the Trinity Universe games ( Trinity, Aberrant and Adventure!) changes from this version of the system informed subsequent revisions of the Storyteller System, as well as the adaptations of the Storyteller System used in Exalted and Scion. The Storyteller System is the ruleset published by White Wolf for use in the World of Darkness roleplaying games and, later, the Street Fighter RPG. Not to be confused with the Storytelling System of Chronicles of Darkness
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